Our 2013 Journey to Adepticon, Part 3

This is the final post in a three part series about our trip to Adepticon this year.  You can read part one about my plans, our arrival, and our Friday here.  Part two, which covers our team event and an update on how our group members on the fantasy side were doing, can be found here.  We last left off at the end of the day Saturday, where I had a blast in the 40k team tournament but was a little disappointed with one win and two losses.  Our group of guys went out and talked about tomorrow – the last two rounds were captain’s choice for how we paired up in our games.  We felt that the best thing to do would be for Russ and myself to team up and for Matt and Jon to team up.  The problem in my last two games was that Matt and I were both foot slogging and had no cover – by teaming up with Russ that puts the opponent in a much tougher position.  If he targets me, that leaves the guard gunline to dakka away.  If he goes after the guard, I’m closing the gap with 30+ space wolves that I’ve found are pretty brutal in close combat.

Game 4

For some reason I don’t have any pictures for game 4.  It was an objective / kill points game like the others, but you nominated a single army of your opponents to earn kill points from.  We were playing guard and daemons, and we picked the daemon army for our kill points because she had units that would have to come to us.  We were confident about handling those threats, but we were worried about the guard. He had a Basilisk tucked in the left corner, and some vets on a Valkyrie that would be swooping in as well.  For this scenario, we could use our fate tokens to give up to two units the outflank rule.  I immediately put that on two of my grey hunter squads (acute senses!) and eagerly awaited those guys arriving right next to his armor and killing them.

Since I don’t have pictures I’ll sum the battle up quickly.  His basilisk really didn’t do much of anything, but her daemon prince got into our backfield quickly and took out Russ’s Leman Russ before I threw my librarian squad at it.  The Guard player didn’t really handle the situation very well: he knew I had two outflanking squads but kept his stuff parked right next to the left board edge.  I came in with both squads on turn 2 and blew up the Basilisk and the Chimera parked right next to it.  They had placed an objective just 6″ away, putting their team in even more dire straits.  My Librarian managed to finish off the daemon prince (force axe!), and through cc and shooting we nearly tabled them and grabbed all the objectives.  The highlight of the game had to be Russ’s autocannons.  On the turn the Valkyrie came on, he shot at it after making his guys twin linked.  HE managed to get a glance and a pen – by itself not enough to take the bird down. I jokingly told Russ, “Just get a 6 on the pen and it solves all of our problems.”  BAM!  6 to pen, bird blows up.  It was a full points victory for Russ and myself, and even better, Jon and Matt got a full points victory as well.

After 4 rounds: 2-0-2 (me), 1-1-2 (team).

Billy playing on top row of the fantasy championships round 4.

Billy (right) playing on top row of the fantasy championships round 4.

We did check up on the other folks.  Billy was on the top row of tables that morning for fantasy, but lost to Slann-less Lizardmen.  JT and Adam both won, so all three of our fantasy guys were 3-1.  Dan won his first master’s round, so he advanced with his Cryx.

It should be noted that at this point last year we were on the road already because the fantasy tournament was one day, and the 40k tournament was Friday (and no one from our group played in the 40k team tournament).  I was really enjoying the schedule .  It was way more laid back, and we fit more gaming into the schedule.  You obviously have to compartmentalize your gaming a little bit more – it’d be hard to play three gaming systems in one go (although if I had the personal days, you could conceivably do the 40k championships Thursday, WM/H Hardcore Friday, and the Fantasy GT Saturday and Sunday), but I think the Adepticon organizers deserve some major praise for how they changed things up this year.

Going into the final round, my personal goal was in reach of having a winning record and our team could end up .500 with 2 wins, a draw, and losses.  That would be pretty awesome, considering how hodge podge and last minute things were.  The cool thing was that during the lunch break, we were already talking about next year.  Even though Russ and I were late replacements for the team, Jon and Matt already said they wanted it to be us four again next year because of how much fun we were having.  I don’t know if we would’ve had that conversation the night before coming off a rough loss, but it was cool to be talking about that after a successful round 4.  In fact, we ran in quick to the Forgeworld booth and I ordered my contemptor dread with autocannons and Matt ordered the realm of battle board (After round 4 the other team showed me the rules for the Mortis Contemptor that can skyfire/intercept if staying still … I knew I needed one instantly).

Game 5

We played some guys from Minnesota – some from the twin cities but most way up from Duluth I believe.  They were all Necrons, and had really clue blue LEDs in every model.  I’m not exaggerating here – every single model and vehicle had glowing eyes or lights or something.  It was really, really neat.  The guys were really cool too and I looked forward to playing them.  This round was Captain’s discretion for who played with whom, and we decided that we should stick with our round 4 matchups.  Jon’s drop pods would provide the distraction/threat significant enough for Matt’s assault marines to survive while Russ’s armor wall and heavy weapons teams provided my foot slogging grey hunters the same benefit.  This was my first time playing Necrons in 6th edition – between our two opponents they had four fliers, two annihilation barges, troops, etc.

The Chimeras and marines stare down the necron adversaries.

The Chimeras and marines stare down the necron adversaries.

Our plan was straightforward – Russ would send some Chimeras up, and use a troop squad, HQ squad, and grenade team to sit on the objectives on our side of the board.  The Chimeras would serve as cover for my squads until they got close enough to assault.  Overall the plan worked well.  We got a bit of an early scare when he deathmarked my librarian, and teleported over to blast me to hell, but enough of the squad survived and then assaulted to finish that threat.

My squads managed to get across the board fairly quickly, so Russ had one Chimera peel off to the left end of their deployment zone to take that objective, another to the far right, while I focused on the middle with my squads and dreads.  The problem was armor – for both sides of the board.  AV 13 is a tough nut to crack, especially in such large quantities.  The fact that quantum shielding doesn’t go away unless it suffers a penetrating hit makes them really tough against the current meta where melta has died away and s7 / s8 is the norm for anti vehicle fire.  Similarly, though, they were not prepared to face an old 5th ed style chimera wall.  Russ had a lot of chimeras for 1k points because he took real troops and not veterans, and between the fire coming out of the hatches, the heavy bolter, the multi laser, and the heavy stubbers he was really putting the hurt on.  Once their ghost arks went down and the troops got out it was really only a matter of time.  We managed to do enough damage to what was on the board that once the fliers started coming in Russ’s autocannons and missile launchers in the troops squads could deal with those.  At one point, Russ’s autocannon team scored 4 snap fire hits on a flier before rolling twin linked (he got another hit on that), and glanced a flier to death.  And because Russ was causing so many problems I was able to get my dreads up the middle, pound the wraiths, and kill off what few menacing things they had left.  Two warrior squads came on the board edge after we blew up their fliers and they managed to take one objective from us, but in the end it was a solid victory for the World Eaters / Death Guard / Tallarn Raiders.  I’m not quite sure how they did it on the other table, but they took care of their opponents  as well.

After 5 rounds: 3-0-2 (me), 2-1-2 (team).

Dan Sammons in the finals round of Warmachine masters, losing to some pretty famous dude with three letters for a name.

Dan Sammons in the finals round of Warmachine masters, losing to some pretty famous dude with three letters for a name.

Mission accomplished!  What could have been a train wreck of two days in terms of wins/loss made out for a winning weekend … a very pleasant surprise.  We found out that Billy lost both of his games in fantasy land that day, finishing 3-2, but Adam and JT managed to finish 4-1 in a very tough field.  JT even got to play Mark Wildman from the Bad Dice Podcast.

In Warmachine land, Dan got to the final round and played against some Circle guru that everyone was mancrushing over on twitter and facebook (his name escapes me).  Dan had some pretty bad luck, failing three command checks that game.  In Warmachine you roll a lot less dice and the range of possibly outcomes means that it is a more predictable game, but if your dice to fail on you bad it can really wreck a game.  It was still really cool to see a local player get that far.

Adam had a chance for best sportsman because he got max points, so they stuck around for the awards …. while we loaded the car.  Once the car was loaded we tried to turn it on, only to hear ominous clicks but failing to hear the engine turn over.  Some guy driving a hearse was nice enough to jump the car, but it failed to work.  I was worried for a moment that it was the alternator, but then we looked and the battery was about 7 years old …. the thing was so dead that it wouldn’t even take a jump charge.  At this point, it’s 5:20 pm on a Sunday.  No repair shops are open and car part places close at 6.  Thankfully, Matt and Jon had their car and Matt drove me to a Pep Boys and I spent $130 on a new battery (my in laws were kind enough to reimburse me for the battery :).  That did the trick and we were on our way, only an hour late.  We had some rough weather driving home, and by the time we got everyone dropped off I pulled into my drive way at 1:30 in the morning.  I had done worse though, I”ve gone to midnight showings and taught the next day, so I managed to tough it out through the Monday classes alright.


Overall, Adepticon was an amazing experience.  I had a couple of issues with the fantasy tournament last year, and although I didn’t play in it it sounds like those were resolved and everything ran well.  It was really cool to see familiar faces now that I’ve gone to tournaments a few years (and had people attend our tournament for a few years), guys like Ryan Nicol and Brad Townsend.  You know it is a good event when you’re already talking about your plans for next year on the drive home from this year’s tournament.  Adepticon remains the gold standard for wargaming weekends.  But for me, as soon as the event was done, it became time to focus on the Bugeater.  I wanted to get these posts done before the tournament so I didn’t forget details and I could get the pictures up in time, but you probably won’t hear much else from me until the tournament is done.  I’ve got a pile of heresy models to put together and paint, but I’m not touching a thing until June.  So until then, TTFN.

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